Maple. Story Jett Skill Build Guide. Jett is a Maple. Story Explorer Pirate who wields Gauss Rifles and Core (Shield). This job is a mix of Mechanic, Brawler and Gunslinger skills with a touch of space pirate style.
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Jett’s Primary stat is DEX (Dexterity). With high dexterity and mobility, Jett uses guns and the extraterrestrial technology she salvaged in her bounty hunting days to obliterate those who stand against her. She also retains a tiny fragment of the core that can be equipped and upgraded to allow her to use a powerful buff skill that provides variable stat boosts to her and another character. Once you work your way through the prelude, you will begin your Jett career at level 1. You can accept and complete the quest for the second job advancement at level 3. Kyrin, and again at level 6.
At level 8. 0, Jett will receive some very important quests that must be completed before she can proceed with her fourth job advancement quest at level 1. Jett Overview. CLASS: Explorer (special)EQUIPMENT TYPE: Pirate. PRIMARY WEAPON: Gauss Rifle (unique 2- handed weapon), Gun (2- handed weapon)SECONDARY WEAPON: Martial Fist. PRIMARY STAT: Dexterity (DEX)LINK SKILL: Core Aura (Random Stat)CHARACTER CARD: Summon Duration +2/4/8/1.
JOB SKILLS: I: Jett . Passive Speed Skills + Teleport skill that also acts as an attack. Pretty easy to find equipment at a fairly reasonable price. Super flashy skills that provide very nice damage/self buffs. Makes use of Star Dust for Bonus stats and Weapon Attack. Decent bosser and pretty good mobber. Easy to start out.
You get free equipment every time you change jobs. Cons*Share your cons on this job!*Skills have somewhat of a delay, especially the 4th job skill Backup Beatdown. Range is pretty hard to increase. HP pots are consumed a lot faster. Absolutely no party buffs except for Maple Warrior and Epic Adventurer. Slight to heavy button mashing for teleporting attack and 4th job moves.
Jett Storyline. Jett and Burke grew up together on the planet Cerberus after Jett’s family took in Burke, whose family had been killed by pirates. Although Jett comes from a family of famous bounty hunters, she wants to be a member of the Royal Guard, helping to protect the king. Unfortunately, Jett can’t pass the tests to become a member of the Royal Guard. Instead she decides to join up with her old friend Burke, who himself is a bounty hunter now.
While Burke is captain of a group of bounty hunters, he can never be as good as Jett. Jett’s strength comes from the Core, an heirloom that gives her power. Burke can never have the Core, and this knowledge begins to fester and grow into a deep jealousy of Jett. One day Burke is contacted by a mysterious voice. It wants him to frame Jett–forcing her to go on the run–and bring the Core to Maple World. In return, it will make Burke a powerful bounty hunter. Burke disguises himself as Jett and assassinates the king.
Now there’s a bounty on Jett’s head and she has to escape before the Royal Guard catches her. Together, Jett and Burke escape and end up in Maple World. Jett Notes. Although we refer to Jett with feminine pronouns outside of the game, you will have the option to play as a male or a female version of Jett in the game. Jett’s HP has increased. Whenever Jett levels up, takes a job advancement, or has AP assigned to HP, the max HP will increase more than before. Existing secondary weapons (Core Controller items) have been removed and replaced with a new secondary weapon (Fist items).
Existing Potentials and Nebulites will carry over to the new secondary weapon. The Lv. 3. 0, 6. 0 and 1. Job Advancement quests that gave out Core Controller equips no longer give out the items. You can buy Secondary Weapons from Secondary Weapon merchant Neville. There are Secondary Weapons for Lv.
Neville. She has a special buff skill called Core Aura that can be shared with another character on the same account and in the same game world. The Core Aura uses a variable buff system.
The numeric value of each stat (STR, DEX, INT, LUK, Weapon ATT, Magic ATT) can be different for each Jett character, and the stats will randomly change after a certain interval of time. When the Core Aura is shared with another character, the variable buffs given to that character may be different from those Jett is receiving. Each character’s Core Aura buffs will change randomly after a certain interval of time.
The rank of the Core Aura grows every ten levels from Lv. Core Aura stats are not given until Jett reaches Lv.
Ayumilove Note: Use regular attack to trigger Starline Skill which does not cost any MP. Assuming you have maxed each Starline Skill, you will be able to auto trigger Starline One, Starline Two, Starline Three and Starline Four without consuming any MP.
However, it’ll be slightly inconvenient since you need to go through each action in sequence when you want to just dash forward without performing the punches or shots in Starline One and Two. Maple. Story Jett Video. Ayumilove Maple. Story Jett 1st, 2nd, 3rd and 4th Job Skill & Hyper Skills. Shared Skills. Please refer to Shared Skill Build Guide for more details as it is shared among all jobs in Maple. Story. Jett Beginner Skills. Retro Rockets (Passive) Permanently increases Movement Speed, Max Movement Speed, and Jump. LV1: +5. 0 Movement Speed +5.
Max Movement Speed, +2. Jump. Core Aura Surrounds true owner of the Core with a powerful aura that enhances abilities. LV1: Increases All Stats including Weapon/Magic Attack based on Jett’s Level! NOTE: The Core Aura uses Variable Buff System to allocate bonus stat to STR, DEX, INT, LUK, Weapon Attack and Magic Attack. Therefore, each and every Jett character will have different unique bonus stat gained via Core Aura.
You can reset the Core Aura stat by purchasing Supernova Dust (NX Item) or get Star Dust from monsters. Also, your Jett must be at least Level 1.
Core has been completed to be able to reset stats. Return to Spaceship (Active)Requirement: Jett character who is Lv. Level: 1. Move to Jett’s spaceship. Cooldown: 1. 0 minutes.
Here is how to unlock this skill: Accept the quest . You will be transported to the Spaceship Cockpit, where you can speak to Kelm to complete the quest. After completing the quest dialogue, the Return to Spaceship skill will be added to your “Beginner’s Basics” skill inventory, . From the Spaceship Cockpit map, you can move to most town maps once every hour. Jett 1st Job Skills (Jett’s Crisis)Starline One (Active) Use the attack key to deal 3 quick hits to nearby enemies. Continue pressing the attack key after these hits to follow up with additional devastating moves. They can also be used individually.
Level 1: Max Enemies Hit: 8, Damage: 1. Number of Attacks: 3.
Hit the attack key multiple times to activate the attacks without delays. Level 2. 0: Max Enemies Hit: 8, Damage: 1. Number of Attacks: 3.
Hit the attack key multiple times to activate the attacks without delays. Blaster Barrage (Active) Fires a pair of shots straight ahead.
Hold down the skill key for continuous fire. You can move left and right while attacking. Level 1: MP Cost: 3, Damage: 1. Range: 3. 00 Level 1. MP Cost: 8, Damage: 1.
Range: 3. 00. Space Walk (Active) Use the arrow keys to tumble while jumping. Press jump and the arrow key again to tumble once more in the selected direction. Level 1: MP Cost: 7, Jump distance increases with level. Download Muzica Top Radio 21 2015.
Press the jump and any arrow key in the air to jump again. Level 5: MP Cost: 5, Jump distance increases with level. Press the jump and any arrow key in the air to jump again. Vortex Jump (Active) Focuses your power on warping forward and smashing your target. If no enemies are ahead, you’ll simply teleport forward. You can use this skill without delay when using it with another skill.
Level 1: MP Cost: 3, Max Enemies Hit: 4, Damage: 1. Number of Attacks: 2. When no enemies are around, you’ll be teleported forward 3. Level 5: MP Cost: 1. Max Enemies Hit: 4, Damage: 1.
Number of Attacks: 2. When no enemies are around, you’ll be teleported forward 3. Seasoned Hunter (Passive) Become proficient in the bounty hunting fundamentals. Increases Movement Speed, and Max Movement Speed. Level 1: Range +8, Movement Speed +2, Max Movement Speed Increased to 1. Level 1. 0: Range +8.
Movement Speed +2. Max Movement Speed Increased to 1. Galactic Might (Supportive) Increases the body’s reflexes by drawing on cosmic powers.
Level 1: MP Cost: 2. Duration: 4. 0 sec, Attack Speed: +2, Max HP +6% Level 1. MP Cost: 3. 5, Duration: 1. Attack Speed: +2, Max HP +2. Jett 1st Job Skill Build Guide: Everything maxed.
Starline One, Vortex Jump (1)2. Galactic Might (3)3. Seasoned Hunter (MAX)4. Galactic Might (8)5. Starline One (MAX)6.
Galactic Might (MAX)7. Space Walk (MAX)8. Blaster Barrage (MAX)9. Vortex Jump (MAX)Explanation: Jett’s primary attacking skill is both Starline One and Vortex Jump.
They will need to be used in combo to gain best training result and fastest attacking method. The reason not to use Blaster Barrage is because the MP usage is quite costly. Start off with adding 1 SP (Skill Point) into unlocking Starline One and Vortex Jump. Next, add 3 SP into Galatic Might to get at least 6. Always buff yourself up with Galatic Might to reduce the delay between combo- ing the 2 skills above. When its done right, you will be invincible and monsters can’t deal any bump damage towards you. Then, max Seasoned Hunter to gain additional walking speed which is useful for traveling long distance (back and forth of quest area, towns for repotting, and swapping training grounds).
Add 5 more SP into Galatic Might so it now gives you 1. Max Starline One to increase your primary attacking skill damage, very useful for unfunded characters. Once that is done, max Galatic Might for longer buff duration, followed by Space Walk. Space Walk here is pretty weak. It could not jump as far compared to most jobs that has Flash Jump Technique, more like half the distance. That’s the reason why its max latter.
Finally, Blaster Barrage is maxed.
Thaumcraft 5. 2. 4 (On Hold) - Minecraft Mods - Mapping and Modding - Minecraft Forum. Between work and family I have been unable to work on Thaumcraft even a fraction as much as I have been able to in the past. I have recently decided to continue my studies after- hours which means what little time I had left will disappear for the next couple of years. The studies will be mostly to further my career, but the good news is that I am going to sneak in some gaming related courses in there.
I am hoping to return to modding eventually, or maybe even publish a game of my own. Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles. The first thing you will need to craft is a wand. Portable Wise Care 365 Pro 2 21 Build 173 Multilanguage Welcome. The first one available to you is the Iron Capped Wooden Wand crafted as shown here (using a stick and iron nuggets): You then place a bookshelf in the world and right click on it with the wand.
This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft. Oops- fixed lumber and breaker seals.
Turns out they were taking advantage of the bug with tasks getting stuck that I fixed in 5. Reworked them not to rely on bugs - climbing golems should be less likely to try and climb whatever they are working on- golems are now more likely to try and get next to their target block instead of right in it.
AI to interrupt itself and 'lose' certain tasks. This effected harvest seals especially and would cause farms to become very slow. It is now a secondary research, but should be a lot less buggy. The MC wiki lied to me - the dioptra now emits a comparator signal based on the aura levels for the current chunk (based on which crystal is placed inside)- fiddled with grapple focus syncing a bit. The grapple head might now shift position slightly while you are being pulled as the client and server catches up to each other, but it won't seem to connect to empty air anymore or give 'false' connects.- by default filtered seals will now be in blacklist mode and a completely empty white list will not allow anything through (currently empty white lists act like empty black lists which is counter to how most other mods work) - fill seals can now be set to only fill a container if it already contains an item like that- empty and provider seals can be set to always leave at least 1 item of a type in their container- several small tweaks and bugfixes.
I completely forgot it can harvest clusters and such. API: addition to the seal filtering api involving having filters with stacksizes> 0- API: added methods to allow checking of redstone signals for seals.- many non- wand items powered by vis no longer recharge themselves from the aura. They can hold much more charge than they could before, but require a recharge pedestal (or vis amulet) to recharge.- the vis amulet no longer has an internal store of vis. Instead it acts as a portable recharge pedestal for any 'rechargable' item worn (armor, baubles) or held in your hotbar.- added a hud element to clearly indicate the charge levels in items.
If the charge level remains constant the hud elemenent will hide itself after some time to reduce onscreen clutter. There is a config option to change where on the screen the hud is displayed.
This is still a WIP.- added a revised infusion enchantment system based on adding unique 'enchantments' in line with elemental tool abilities.- node merging will now only happen serverside and not cause odd desync issues- goggles of revealing now require brass in their recipe as intended. The have been repairable with brass instead of a gold for a while now, but looks like I missed the recipe.- gears and plates are cheaper to craft now.- getting to the simplest golems will no longer require scanning something that isn't extremely obvious.- golems can now be dyed light blue- seals can now be set to deactivate if they recieve a redstone signal- harvest seal will now attempt to till soil if it was farmland previously, but has turned into dirt- the store seals can now be set to infinitely fill (like they currently do) or only fill up to a specific amount in white list mode.- provide seal should definitely only take a single item now when you have that setting ticked- fixed the oh so incredibly bugged essentia crystalizer. It was using crazy amounts of vis since it was still thinking it was in TC 4 and getting fed CV- fixed pech mage trading crash bug- pechs now only trade for things worth at least 2 lucrum - wand textures should now properly update when resourcepacks are loaded/unloaded- fixed a huge bug that meant that aura recharge and pollution events where ignoring the world they happened in and just happened in whatever dimension processed them first - usually the overworld.- eldritch portal should be visible again- thaumcraft mobs now have aspects again- made scattershot frost focus a bit more effective at short range- flammable things are now flammable- vis crystals are now more limited in their spread - only 4 'generations' of growth can occur from a central crystal before spread stops. This is still a fairly large patch, but will prevent caves from being completely overrun by crystals on servers.- brain in a jar now retains its xp when picked up- added brass lid braces. Placing these on a warded or void jar will prevent essentia being placed in or drawn from the jar by transfusers or infusion crafting.
SMP. 5. 1. 5- API: Added ore dictionary entries for vis crystal blocks - API: additional methods for the new golem coloring mechanic- golems and seals can now be assigned colors allowing you to limit golems to performing tasks from specific seals. See the thaumonomicon for details.- use seal should be a lot less derpy when it comes to using items that can change in their inventory like buckets- fixed seal filtering logic. The damage value and nbt checks were either reversed or not working for most seals.
My bad- aura nodes are now immune to explosions- you can now navigate through the thaumonomicon recipe pages using the keyboard- new essentia fx- flux dust should now be easily harvestable with a shovel- stabilizers can now only hold one node at a time - any others will be pushed away- fix essentia mirror interactions with transfusers.. Flux Sponge creative only item to drain flux from the aura- provisioning with seals should no longer cause a crash on servers- builder and equal trade focus should properly ignore and/or replace liquid blocks- made flux events a bit more diverse and not just related to taint. This will be expanded a lot more in future updates- added a config setting for those who want to remove some anxiety inducing effects- node magnets will now ignore stabilized nodes- tweaked golem ranged AI and rebalanced golem dart launchers- made research packets passed between client and server on login more robust which should reduce the chances of losing research, warp, etc.- fixed up some legacy research loading code that was making a real mess of things- seals now follow the normal right- click rules which will allow you to (for example) place them in pedestals for infusion. The golem will simply drop the item at the location if no inventory exists.- fix for emptying transfusers not being able to work through essentia mirrors- fixed node stabilizers occasionally skipping a tick giving other nodes a momentary chance to creep closer- fixed many smaller bugs.
API: A few new functions in regards to foci - fixed infernal furnace draining way too much ignis vis. Now costs 5. 00 instead of 1.
MC 1. 8. 9 & Baubles 1. API: Updated wand trigger registry so a single blockstate can be linked to multiple possible triggers within the same mod- API: crucible recipes now also support multiple research keys- golems!- thaumonomicon browser window should no longer jump to wierd locations after you learn a research note- removing hardcoded potion id's and switched over the the new forge system.- new focus- rebalanced the amount of aspects a fresh research note has.
High complexity research will not be as easy anymore.- rebalanced costs for crafting that requires xp and vis- fixed a focal manipulator exploit- lesser cultist portals should now be able to work during the day- automated crossbows now better understand short targets- frost focus shards bounce less after hitting an entity and the scattershot upgrade should be more effective now- nodes should check for neighbours a lot less now which should improve server performance- fixed several blocks that broke instantly and/or wasn't harvestable without a pick- greatly reduced arcane levitator internal buffer reducing the amount of vis drawn from the aura when it is initially placed and also reduced its operating cost- the fact wands now recharge automatically have reduced the need for staves. To make them a bit more useful they now offer a built in 1. In effect, staves and sceptres are almost exactly the same now except one is for foci and the other for crafting.- the various elemental wand cores now gives free vis once the capacity in the appropriate element drops below 5.
Tschallacka)- bosses can now drop more than one primordial pearl, but recipes that previously did not consume the pearl, now does so.- thaumometer with any meta value can now be used in recipes - void jar no longer causes warp when crafted. That is supposed to happen with the brain in a jar.- various other small bugfixes and balance changes.